Cold War Bunker

This is one of my second year projects where we have to make an interior with a hero asset. For this project, I consider the computers and all of the props surrounding it my hero assets. 
The idea is inspired by Call of Duty Cold War, this is a secret bunker set in around the 1980s in the US. 
All modelling is done in Maya, textured by Substance Painter with the help of Substance Sampler and rendered in Unreal Engine. 
The pipes are modules put together uses PCG spline mesh. 
The main lighting set up on this project went through multiple iterations, trying to find the balance between realistic (bright, strong general lighting but with a weaker focal point) and strong focal point, which would put majority of the emphasis on the desk of props but losing the sense of space and the bunker feel. With feedback from peers and lectures, I landed on a middle point where the scene is generally realistic, but the top lights are dimmed in some sections and the lights at the end are made colder.

Alternative lighting

Alternative lighting

Texture Breakdown

Texture Breakdown

Decals

Decals

Asset Sheets

Asset Sheets

Wireframes

Wireframes

Real life references

Real life references